- Free roll (pure random)
- Pros
- Friendly loot
- Random distribution
- Promotes trust within raid
- Allows main spec and off spec gearing, even transmog rolls
- Cons
- Allows side upgrades of same quality to occur while others may need the item more
- Allows one person the random ability to win more pieces then everyone else combined
- DKP ("currency")
- Pros
- Rewards for Participation
- Ensures 1 person cant take it all
- Prevents people joining for a month and leaving with all the gear
- Will result in extra enchanting supply's and a slight increase in guild and personal wealth
- No arguments on if the decision was correct or not
- Cons
- DKP hording for specific bosses
- Unwilling to spend DKP for tiny upgrade can result in item being disenchanted or vendored hindering progression
- Disenchanting take priority over off specs that are unused in raid but may be used in game
- Loot Council (assigned loot by guild leaders)
- Pros
- Ensures the best person to help progression gets loot
- Increases rate of progression
- Cons
- Must trust your loot masters 100% to make the best decision
- May assist new players in gearing at which they may not necessarily stay in raid
- May have disagreements between raid members on the loot masters decision
If your group is a friends and family group where their is no fights or arguments, go with free roll or loot council depending on if your priority is fun or raid progression. If you are in a guild that is not full of friends and family you may want to consider DKP system, however variations of free roll may work as well. If your group is looking for straight progression regardless consider loot council, more loot, more progression. My personal preference is free roll because i enjoy friendly groups, i have tried DKP and it didn't work out, i have not tried loot council but as long as i trust the looter i would be willing to.
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